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Curriculum of the
course "Multimedia in Education"
Introduction.
(1) The technology applications curriculum has four strands:
foundations, information acquisition, work in solving problems,
and communication(see the PowerPoint presentation "Multimedia in Education:Using the Internet in TEFL/ESP" - in English).
(2) Through the study of technology applications foundations,
including technology-related terms(see the PowerPoint presentation "Multimedia" - in Romanian), concepts, and data input
strategies, students learn to make informed decisions about
technologies and their applications (see the PowerPoint presentation "Learning Styles and Using Computers in Linguistics" - in English, also, the PowerPoint presentation "Multimedia for Web Design" - in Romanian and English, nd the PowerPoint presentation "How to Make a Successful PowerPoint Presentation" - in Romanian). The efficient acquisition
of information includes the identification of task requirements;
the plan for using search strategies; and the use of technology
to access, analyze, and evaluate the acquired information.
By using technology as a tool that supports the work of
individuals and groups in solving problems, students
select the technology appropriate for the task, synthesize
knowledge, create a solution, and evaluate the results (see the PowerPoint presentation "Analiza si critica unor prezentari" - in Romanian).
Students communicate information in different formats and
to diverse audiences. A variety of technologies are
used. Students analyze and evaluate the results, and find out about hackers and crackers (see the PowerPoint presentation "Hackers and Crackers" - in Romanian.
(c) Knowledge and skills. The students use their knowledge of TEFL and ESP and multimedia for making presentations and online resources.
(1) Foundations.
The student demonstrates knowledge and appropriate use
of hardware components, software programs, and their connections.
The student is expected to:
(A) demonstrate knowledge and appropriate use of operating
systems, software applications, and communication and networking
components;
(B) analyze demands for accomplishing multimedia tasks to
appropriately use input, processing, output, and primary/secondary
storage devices;
(C) make decisions regarding the selection, acquisition,
and use of software in a multimedia classroom/lab taking
under consideration its quality, appropriateness, effectiveness,
and efficiency;
(D) delineate and make necessary adjustments regarding compatibility
issues including, but not limited to, digital file formats
and cross platform connectivity;
(E) use necessary vocabulary related to multimedia;
(F) install and configure appropriate software;
(G) distinguish between and correctly use process color
(RGB and CYMK), spot color, and black/white;
(H) identify color mixing theories and apply these theories
to the creation of new colors in the digital format;
(I) identify and distinguish among the basic sound editing
principles including the addition of effects and manipulation
of the wave form;
(J) identify and use compression schemes for photo, animation,
video, and graphics; and
(K) distinguish between and determine the appropriate application
of bitmapped and vector graphics into a multimedia project.
(2) Foundations.
The student uses data input skills appropriate to the
task. The student is expected to:
(A) demonstrate proficiency in the use of a variety of electronic
input devices including the mouse, keyboard, scanner, voice/sound
recorder, disk/disc, video, and digital camera by creating
files to be used in multimedia products;
(B) use digital keyboarding standards for data input such
as one space after punctuation, the use of em/en dashes,
and smart quotation marks;
(C) use strategies when digitally capturing files that conserve
memory and retain the image integrity; and
(D) differentiate among audio input.
(3) Foundations.
The student complies with the laws and examines the issues
regarding the use of technology in society. The student
is expected to:
(A) discuss copyright laws/issues and model ethical acquisition
and use of digital information, citing sources using established
methods;
(B) demonstrate proper etiquette and knowledge of acceptable
use policies when using networks, especially resources on
the Internet and intranet;
(C) model respect of intellectual property when manipulating,
morphing, or editing graphics, video, text, and sound; and
(D) provide examples of the role of multimedia in society.
(4) Information acquisition.
The student uses a variety of strategies to acquire
information from electronic resources, with appropriate
supervision. The student is expected to:
(A) use strategies to access research information from different
resources, including local area networks (LANs), wide area
networks (WANs), the Internet, and intranet; and
(B) apply appropriate electronic search strategies in the
acquisition of information including keyword and Boolean
search strategies.
(5) Information acquisition.
The student acquires electronic information in a variety
of formats, with appropriate supervision. The student is
expected to:
(A) acquire information in electronic formats including
text, audio, video, and graphics, citing the source; and
(B) identify, create, and use available file formats including
text, image, video (analog and digital), and audio files.
(6) Information acquisition.
The student evaluates the acquired electronic information.
The student is expected to:
(A) identify and employ a method to evaluate the design,
functionality, and accuracy of the accessed information;
and
(B) use fundamental concepts of graphic design including
visual composition and lighting when analyzing multimedia.
(7) Solving problems.
The student uses appropriate computer-based productivity
tools to create and modify solutions to problems. The student
is expected to:
(A) use foundation and enrichment curricula in the creation
of multimedia products;
(B) select and integrate computer-based productivity tools,
including, but not limited to, word processor, database,
spreadsheet, telecommunications, draw, paint, and utility
programs to develop and modify solutions to problems and
to create new knowledge for multimedia products;
(C) use technology tools to create a knowledge base with
a broad perspective;
(D) apply color principles to communicate the mood of the
product for the specific audience;
(E) integrate path and cell animation modules appropriately
into multimedia products;
(F) use the appropriate scripting language to create a multimedia
sequence;
(G) edit files using established design principles including
consistency, repetition, alignment, proximity, ratio of
text to white space, image file size, color use, font size,
type, and style; and
(H) read and use technical documentation.
(8) Solving problems.
The student uses research skills and electronic communication,
with appropriate supervision, to create new knowledge. The
student is expected to:
(A) participate with electronic communities as a learner,
initiator, contributor, and teacher/mentor and use technology
to participate in self-directed and practical activities
in the larger community and society;
(B) demonstrate proficiency in, appropriate use of, and
navigation of LANs, WANs, the Internet, and intranet for
research and for sharing of resources;
(C) integrate and use efficiently and effectively a variety
of multimedia programs and tools including linear/non-linear
authoring tools, image/video editing tools, compression
programs, draw/paint/text creation tools;
(D) extend the learning environment beyond the school walls
through the creation and linking of multimedia products
via electronic networks;
(E) develop technical documentation related to multimedia;
(F) participate in different roles and jobs of a multimedia
production crew including project manager, lead programmer,
writer, art director, sound engineer, researcher, animator,
and presenter;
(G) distinguish among and appropriately integrate 3-D modeling,
animation, and rendering software into multimedia products;
(H) import video into the digital format for integration
into multimedia products; and
(I) capture, record, and integrate sampled and Musical Instrument
Digital Interface (MIDI) sound in different sound rates,
resolutions, and channels.
(9) Solving problems.
The student uses technology applications to facilitate evaluation
of work, both process and product. The student is expected
to:
(A) design and implement procedures to track trends, set
timelines, and review/evaluate progress for continual improvement
in process and product;
(B) seek and respond to advice from peers and professionals
in delineating technological tasks;
(C) create technology specifications for tasks and rubrics
to evaluate products and product quality against established
criteria; and
(D) resolve information conflicts and validate information
by accessing, researching, and comparing data and demonstrate
that products and product quality can be evaluated against
established criteria.
(10) Communication.
The student formats digital information for appropriate
and effective communication. The student is expected to:
(A) identify quality in multimedia design such as consistency,
alignment, repetition, and proximity;
(B) use content selection and presentation for the defined
audience and communication purpose; and
(C) format the multimedia project according to defined output
specifications including target audience and viewing environment.
(11) Communication.
The student delivers the product electronically in a variety
of media, with appropriate supervision. The student is expected
to:
(A) publish information in a variety of ways including,
but not limited to, printed copy or monitor display; and
(B) publish information in saved files, Internet documents,
CD-ROM discs, or video.
(12) Communication.
The student uses technology applications to facilitate evaluation
of communication, both process and product. The student
is expected to:
(A) determine and employ technology specifications to evaluate
projects for design, content delivery, purpose, and audience;
and
(B) seek and respond to input from peers and professionals
in evaluating the product.
Curriculum of Course
"Multimedia in Education"
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Topic
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Kinds of Classes
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E-projects
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Websites
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Hours
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Computer
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Video / Photo
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Presentation
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Video, laptop,
video projector, video and photo camera
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2
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2. Learning Styles
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Lecture
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2
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Presentation
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Video, laptop, and video projector
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2
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4. CD-roms in Teaching/Learning
Four Basic Skills in English
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Presentation
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Video, laptop, and video projector
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2
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5. Multimedia in Content-based
Classes (The History of the USA) (with the assistance
of the IATP)
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Presentation
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Video, laptop, and video projector
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2
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6. Format of an Electronical
Project: How to make an E-project
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Lecture
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http://
school.discovery.com
/clipart/
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2
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7. Learning Styles and Electronic
Information
(part 1)
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Presentation
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Video tape of Orhei presentation
(mine and Jason's)
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desirable
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2
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Presentation
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Laptop, and video projector
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desirable
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2
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Presentation
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Laptop, and video projector
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desirable
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2
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Presentation
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Laptop, and video projector
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desirable
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2
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Presentation
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Laptop, and video projector
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2
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12. Web Design or Homepage
Creation (with the assistance of the IATP)
(part 2)
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Presentation
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Laptop, and video projector
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2
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13. Video Class "Movies
in EFL"
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Presentation
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Laptop, and video projector
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2
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14. Final Project
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Presentation
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Laptop, and video projector
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checked
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2
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15. Final Project
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Presentation
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Laptop, and video projector
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checked
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2
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